Finances
Finances
The Finances window provides an overview of the financial status of a player's company.
To open, click the money icon at top of main view, press
[f], or click on a player's name in the
Players dialog.
Values are in Hajo Credits and are listed for present and past calendar months or years. Click on the corresponding tab to change the timespan of the graph.
- Years: shows annual values.
- Months: shows monthly values.
The graph displays the y-axis as quantity and the x-axis as time. You can have several curves displayed at the same time and if you hover the cursor over a point on the graph, a tooltip will display the number.
The Build HQ button in the upper-right corner allows you to build or upgrade your company headquarters (if the graphics are provided by the pakset). The headquarters will serve as a high-level attraction and may be required for some scenarios.
Values (click on name-button to view details on graph), include:
Vehicle Earning - total income from the transport of passengers, goods, and mail.
Operation Costs - total cost incurred by all
convoys when in transit.
{Tips: The operation cost per kilometer for vehicles can be seen in a
depot and from Convoy Information.}
Maintenance - total cost incurred maintaining the transportation network.
{Tips: The cost per month for maintaining the network (Maintenance (monthly) shown on the right of Finances) is deducted at the end of the game calendar month.}
Road toll - when running convoys over foreign way, a cost may occur. If you are using other players ways, you have to pay. But if you provide are very good road connection, you may also earn from others.
Operational Profit - profit from transportation, road toll, high power transmission less the maintenance and operational costs (sum of everything above).
New Vehicles - expenditure on and income received from the purchase and sale of vehicles.
Construction site - total cost incurred by construction of transport networks, landscaping, high power transmission lines, and using
Destroy/Remove and other removal tools for ways (tracks, road, canals and airstrips).
Cash Flow - total income (sum of everything above this).
Trips - number of everything moved (counting passengers, mail, and goods). Transfers are counted once per leg.
In the second row four additional values are seen. Those are accumulated values:
Account Balance - the current cash available for construction or purchasing vehicles (also shown in the centre of bottom-bar under game-view.
Assets - the value of all company vehicles at the end of the last calendar month.
{Tips: each month the value of operational vehicles depreciate slightly, current selling value for vehicles can be seen in
Convoy Details or when vehicle is in a depot.}
Margin - is the ratio of Operational Profit to Proceeds.
Net Wealth - Account Balance plus Assets. This is the company value. If the net wealth becomes negative, your company is bankrupt and you loose the game.
{Tips: Some costs, starting balance and finances in game can be changed in simuconf.tab}
Scenario information
If you play a scenario, then the scenario goal and the percentage of the progress is displayed.